Title: The Green Lantern (2018-) #3
Words: Grant Morrison
Art: Liam Sharp
Colors: Steve Oliff
Published: February 6, 2019
Publisher’s Summary: In a bar on Rann, two shrouded strangers recount two blood-chilling narratives-one in which a Blackstar heavyweight demands access to a secret vault on planet Weirwimm, threatening its gruesome annihilation with Sun-Eaters; and the other about maverick Hal Jordan and his small cadre of GLs struggling to destroy those same Sun-Eaters. And the cliffhanger-as any TGL fan will tell you about this book-may stun you enough to buy two copies!
“There are no gods. There never were.”
Look, you had me at, two shrouded strangers telling stories in a bar on Rann…these two strangers tell tales that are significantly more interesting than anything I’ve ever heard in a bar (and that’s saying something), and although this issue takes place in a single location, the stories exchanged are captivating.
As Morrison continues to expand his Green Lantern universe, and more players are added to the game, the series continues to grow in both complexity and intensity. Cosmic vampires and sun eaters are just the start of it, The Green Lantern #4, is, like all of Morrison’s projects, full of food-for-thought and provides good reason for second and third reads. Although this scene that concludes this issue isn’t as thought-provoking as the one the ended its predecessor, it works to generate interest and main momentum. Hal Jordan has a plan, I’m sure, but at this point, I’m concerned for his well-being…
The Bottom Line
Impeccable world building and masterful storytelling make this series, as well as every issue thus far, a must-read. Sure, it’s weird, but stories about space cops should be weird, right?