This second issue gives us little information about the “here and now” and the “there and then” dimensions. This world, presumably representing ours, is just a place that Zelda happens to be exiled to. Apparently, she was kind of a big deal in that other place – a revolutionary of sorts. She’s also not the only one here, though the rest are more like refugees from the war that they lost.
We also find out about Todd’s parents who agree that he is a loser but disagree about what to do with him. Both mother and father have agents trying to find him, but nobody knows where he is.
This increasing level of detail gives enough context to make the story more interesting. I’m more curious than ever about what Zelda is really all about and am starting to feel a little sorry for Todd. The dialogue and internal monologs move the story along without giving away too much and the breadcrumbs about the larger story are nicely placed. There is plenty of action going on in both worlds and so far, I would say that this story is likely to get even better.
The art has a wonderful way of showing the overlaps and disconnects between the worlds without entirely spelling out for the reader which one is supposed to be the real one.